C++ Select
From J2Play
J2Play currently provides 2 monetization methods: advertising, and Premium PC Downloadables. A third model (Micro-transactions) will be introduced soon. Pick the monetization method the game will be using:
Ad Supported
Ad placement takes place in the following locations around your game:
- Pre-Game Ads: Before the game loads
- Banner Ads: In the sidebar at all times and on top of the download page
- Game Switching Ads: every time a player switches to another game a new ad is shown
- Interstitial ads: Ad units can be added at logical break points in the game(i.e. between levels) using the following J2Play ad API:
CGDKInstance::GetInstance()->ShowAdv();
Premium PC Downloadable
Premium PC downloadables follow the Trial to Buy model for PC games by adhering to the conditions below:
- Limited playtime or levels
- Ability to unlock full version for a set price (ie $9.99)
In order to charge for the downloadable game, J2Play uses 'SoftwarePassport' to wrap and protect your content. It can then automatically provision a store for the game.
To sell a premium PC downloadable, you need to take the following steps
- Adjust your code to determine if a game is unlocked or not as indicated in the steps below
- Provide J2Play with the executable to wrap
- Provide J2Play with assets used for a 'buy now' button, as well as an image to indicate that the game has been unlocked.
- Provide J2Play with a target price point to sell the content at.
